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SAROTH

19 Game Reviews w/ Response

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This game is good, but it is INCREDIBLY frustrating to the point of not being fun after a while. The events are so random that you have to uncover the weaker enemies and get lucky on the fun things in EXACTLY the right order to even get farther than level 1, never mind beating the game. This is very well made, but it needs rebalanced, I've played around 40 runs now and only once have I passed level 2, often I get killed by Geriatric Cyborg or another stronger enemy on my tenth tile or sooner.

Surn responds:

Yeah, if you obsess over the medals that can suck the fun out of it.

This is about as good as an idle game can get.

However, the medals outside of the game are broken. I've completed nearly every challenge in the game and the only medal I have is AFK. Please fix these.

NewProject responds:

You have a button (newgrounds icon) in main screen, click to check again all medals.

Broken- Level 7 is impossible.

ozdy responds:

Which part exactly? Watch the walkthrough.

Terrible. The pieces completely ruined any sense of proper gameplay, most items actually made things worse for you, item descriptions are nonexistent, and controls are not given in-game. You get one star based on music, and that's it.

bonzero responds:

Sorry,this game is a port of the mobile game, so I overlooked a few aspects like the in-game instructions, on the help button you can find more info about scores and items, but I agree I need to improve that

Level 7 is glitched. Nothing happens no matter where you click.

idaviie responds:

try harder

Anything regarding saving survivors is impossible, because the AI of the survivors is AWFUL. On mission 5 I had one walk right into a mine and kill himself for no reason right at the end of the level. The survivor AI is terrible, but everything else isn't so bad...

SeethingSwarm responds:

Thanks for the feedback! I have to admit, I really struggled when creating the survivors and they do make a lot of stupid mistakes. The player has to shephard them like sheep a lot of the time. Granted, this was my first attempt at creating dynamic companions, so I'm still pretty proud of them. I will really try to make them a bit smarter in the next episode! Sorry if this was too frustrating! I'm glad you still liked the rest of the game though :)

Flawed. Unplayable after the first ten levels because you do not keep coins if you lose.

shajby responds:

thank you for your comment. Its changed now, you will get back your coins after you lose the battle, so you can buy some another items etc :)

The first song... It's a remix of the theme from the very old flash game VirtuaWorm, isn't it!

When I was a kid I played the HELL out of that game. To hear it acknowledged, over a decade later... That made my week, man. That's just awesome.

josh-tamugaia responds:

Oh Yes it is! I'm very surprised you recognized it! To tell you the truth, this game was initially Virtua Worm 2, but the movements looked more like a snake and the gameplay is totally different, thus the renaming to Virtua Snake. But it is actually under the "Virtua" series. Thanks for stopping by and playing the game. I appreciate it very much.

the plane looks kinda like a dick

also i like the music.

Kevin responds:

Dicks all the time.

No extra reawrd?

Great game, I love the storyline and I especially like the unique upgrade system. But one thing bugs me- even after saving all 250 data cores, there's no extra reward? I personally think I nice touch would be adding a sandbox mode after getting all cores- The upgrade system in this game is too fun to not play around with.

CoreSector responds:

That's a good point. I never really thought of anything for recovering all the data cores. Totally my bad. I'm not sure how I would do a sandbox mode but perhaps I can think of something.

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